# Senior 3D Environment Artist

## Details

- **Company:** [Makeshift Software](https://hitmarker.net/companies/makeshift-software.md)
- **Location:** Columbus, Ohio, USA
- **Contract type:** Full Time
- **Level:** Senior \(5+ years\)
- **Salary:** $145000 - $150000 / year
- **Tags:** 3D, Level Design, Unity, Game Development
- **Posted:** 2026-09-07
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/makeshift-software-senior-3d-environment-artist-4718837)

## Description

**Makeshift Software Inc.** | Remote (3–6 months) → Hybrid On-Site **Full-Time**

### About Hexborn

**Hexborn** is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.


The demo is live now on [**Steam**](https://store.steampowered.com/app/4810690/Hexborn_Demo/).

We're in the midst of an art direction shift — moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We need an environment artist who can help build the cursed ruins, catacombs, and Blight-corrupted landscapes that define that new visual identity, from terrain and foliage through to hero set-dressing.

### The Role

We're looking for an experienced 3D Environment Artist to build the world of **Hexborn** — terrains, vegetation, and modeled set pieces that hold up under both stylized and photorealistic lighting, a core requirement given our current pivot toward a hybrid aesthetic. You'll take concept art and turn it into fully realized terrain and environment assets inside Unity, using our terrain toolchain and a modern PBR texturing pipeline.


This is a hands-on, high-ownership role. You won't just be executing a fixed spec — you'll be helping shape how our new visual direction translates from concept into explorable environments, working closely with concept artists, level designers, and technical artists throughout.


**Our Current Direction**

We're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics, leaning on kitbashed modular environment pieces to build out our world efficiently.

For a sense of the kind of asset kits we work with:

- [Kitbash reference collection](https://assetstore.unity.com/lists/list-2475834454265)

### Perks &amp; Tools

- Studio access to premium texture libraries: [**GameTextures**](https://www.gametextures.com/), [**Quixel Megascans**](https://quixel.com/megascans), and [**Poliigon**](https://www.poliigon.com/)
- **OptiTrack Prime 41** motion capture system
- **Faceware Mark IV** mocap helmets for facial performance capture
- Industry-grade workstation, built to spec: [see our standard build](https://pcpartpicker.com/user/Copywright/saved/sFc7pg)
- Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter

### Work Arrangement

We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

[Makeshift Software Inc](https://makeshift.software) *is the developer and publisher of **Hexborn**.*
