You believe that even the most beautiful static 3D asset is not living up to its full game development potential. That is why you know how to make every 3D asset revive and immerse yourself into the power of 3D animation. Wanna make big AA / AAA titles go alive and and embark on a journey with us? Here’s the chance to make a difference!
We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted. For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.
Currently, we are developing two big games in Unreal Engine: Scars Above, a challenging and immersive 3rd person Sci-Fi shooter... and one unannounced project based on a famous horror film IP.
We are on the lookout for someone like you to join us in our offices in Novi Sad, Belgrade, Sarajevo or remote. If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!
What will you be doing as a Mad Head?
Create aesthetically and mechanically high - quality, as well as technically correct animations according to the instructions from the Game designer and Lead animator
Direct and animate in-game characters, movements and environment for further use within the Sequencer, for In-Game Cutscenes
Animate look as good in the animation software as in the game itself
Be responsible for the quality and content of the animations and the functionality of the gameplay systems
Rig and import animations to the game projects in Unreal engine
Actively participate in animation system design and issue resolution
What do we expect from our ideal candidate?
Minimum 3 years experience in video game animation, or other relevant field
Independently choose the technique in which to create the animation, as long as it meets the criteria set for the final animation
Total mastery of Maya - character, prop and environment animation and manipulation
Working familiarity with HIK mocap workflow in Maya.
Experience with technical aspects of rigging and skinning characters for animation and automatic rigging frameworks like mGear.
Strong understanding of body mechanics and realistic animation
Understanding of game design and game development production process
Wealth of experience in 3D animation and a portfolio to match
Attention to detail, adaptability, suppleness, flexibility and an open mind
It would be a plus if you have:
Proficiency in realistic as well as stylized motion animation
In-depth understanding of anatomy and physiology of movements
Willingness to work inside of a multidisciplinary team
Strong knowledge of MotionBuilder
A deep knowledge of the engine and animation tools, and bring new solutions to complex problems
In return, here is what we can give:
A dynamic and extremely upbeat workplace like you have never seen before
Flexible working hours: sleep in or run errands before work - we trust you with your time
Chance to work with senior professionals and teams from the field
Premium private medical insurance for you and your family members as well as other wellbeing benefits such as yoga classes because we care about our physical and mental health
Ongoing education and training: Self-improvement is a priority so conferences, classes, workshops, courses (external and internal) are all part of the package!
Community events: we are heavily involved in developing startup, tech and gaming ecosystems - and will include you into it!
Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. Best way is to send it in one PDF doc.