This job listing expired on Sep 22, 2022
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MachineGames is looking for a new VFX Artist to join our team to help us bring life to our new exciting AAA project!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

In this position you will be working in a tight-knit department under the supervision of our Technical Lead and our Art Director and you will collaborate in cross-functional teams on a daily basis.

We believe that to thrive in this role, you as a person likes to work in a team but with the freedom to make your own mark on the product and bringing the world to life in a realistic way.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or not currently residing in Sweden.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

  • We value team performance over individual performance

  • We practice an open door policy

  • We deliver what we promise

  • We give constructive and actionable feedback

  • We practice ownership and accountability

  • We learn from our mistakes.

Responsibilities

  • Develop visually stunning effects within the given visual style.

  • Ability to take art direction through verbal and written communication, concepts or reference images/videos.

  • Create spectacular effects for cinematics and events.

  • Set dressing of environments.

  • Develop and implement gameplay effects in collaboration with gameplay designers and programmers.

  • Identify need for effects together with environment artists and gameplay designers in the different production units.

  • Collaborate with programmers to further develop pipelines and tools.

Qualifications

  • Portfolio demonstrating a wide variety of effects.

  • Excellent sense of scale, composition, timing and form.

  • Strong knowledge of Photoshop and After Effects

  • Experience in creating vfx assets in software like Modo, 3ds Max, Maya, Houdini

  • You understand and operate within given technical constraints to create optimized VFX for real time rendering.

  • Experience using Houdini and/or other fluid and rigid body simulation software

  • 3 year game development experience and/or at least one shipped AAA game production.

Preferred Skills

  • Traditional art skills

  • Interest in new VFX technologies

  • Understanding of console pipeline, workflows and capabilities