This job listing expired on Jun 14, 2021
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Machinegames is looking for a talented 3D Artist with a focus on weapons. Primary responsibility would be to work closely with the gun-team to create weapons but also other 3D Assets when needed. An ideal candidate would have passions for guns, hard-surface assets, and experience with Next-Gen asset creation.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities

  • Create models and texture from concept to final model in engine
  • Take in and iterate on feedback given by Leads, Art Director or other stakeholders
  • Optimize models for game to run smooth
  • Support level design and environment artists with props to realize the levels
  • Work alongside your senior colleagues, Leads and Art Director to support the vision of our games

Qualifications

  • Experience in weapon modelling/texturing
  • Good knowledge of at least one major modeling package (MODO, Maya, MAX, Blender or equivalent)
  • Good knowledge of a sculpture program (Z-brush, 3D coat or equivalent)
  • Good knowledge of Substance Painter
  • Solid understanding of PBR
  • Good understanding of and how to operate within given technical constraints
  • Experience from at least one shipped AAA game productions
  • Solid team player with strong work ethic and cooperative attitude
  • Self-motivated and focused worker with good communication and collaboration skills

Preferred Skills

  • A passion for how weapons work
  • Experience with Marvelous designer