${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Lucid Games

(Closed) Technical Artist

${ timestamp }} · 
Lucid Games
🌎 Remote (UK)

Role: Technical Artist

Location: Liverpool, or remote

Start: Immediately

We're looking for a Technical Artist to join our growing team. This role will be working with an experienced team of Artists on an exciting new console title.

Responsibilities:

  • Working with the art, programming and design team to support their day-to-day roles.
  • Helping to develop tools to improve workflow efficiencies for 3D and 2D Artists.
  • Debug and assist fixing art issues within the game.
  • Ensure art asset production is efficient at each step through the pipeline.

Required Experience:

  • Experience of using 3rd party engines such as Unreal Engine or Unity
  • A solid understanding of 3D and 2D art pipelines within games
  • An understanding of shaders.
  • Excellent communication and problem solving skills.

Desired Experience:

  • Experience with Niagara and Cascade for VFX in UE4 (Including LOD's, Significance and optimisation, shaders, materials, texture use.)
  • Unreal Engine 4 Blueprint Visual Scripting
  • A good knowledge of 3D art tools such as Autodesk Maya and 3ds Max (Including rigging, hierarchies.)
  • A good knowledge of 2D Art tools such as Photoshop, Substance and Quixel.
  • Experience with scripting languages such as Python or Mel. We celebrate diversity and are committed to creating an inclusive environment for all employees
Apply Now
This job has been closed. Either the position has been filled or it is no longer active.