We are looking for a Senior Game Designer with a focused design background in creature, enemy, and boss design. Our designers will also be responsible for providing prototypes of systems to quickly prove functionality in early development as well as documentation of those systems and exploring how those systems can be used in other titles being developed at the company.
Essential Job Responsibilities:
Design and implement AI and creature behavior in close collaboration with programmers, artists and production
Act as a technical expert on AI and creature design. Ensure clear understanding of the designed system and how other team members use them during implementation
Have a comprehensive knowledge of creature design and AI design
Help test new features and tools before they are used by the rest of the team
Provide prototypes and documentation of gameplay features as they are developed
Serve as a role model and subject-matter reference for junior designers
The above statements are intended only to describe the general nature of the job and should not be construed as an all-inclusive list of position responsibilities.
Required Qualifications & Skills
Minimum 3-5 years in game design, scripting or gameplay programming
Must have shipped a minimum of 1 title as a creature designer
Curiosity and drive to understand how things work
Solid analytical and problem-solving skills
Adaptability, autonomy, proactivity
Structure, attention to detail, efficiency
Ability to clearly express ideas (spoken and written)
Ability to understand and communicate in technical language
User focus
Programming/scripting experience