This job listing expired on Nov 4, 2020
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The team that created Divinity: Original Sin 2, PC Gamer’s Game of the Year 2017 and Metacritic’s top-rated PC game of 2017 is working on new projects and looking for new talents. We want to find passionate, skillful people to join us on our next adventure.

Responsibilities

  • Creating the ingame assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…)
  • Creating and Baking Highpoly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter (or equivalent 3D and 2D programs). Both organic and hard surface.
  • Work together with the other departments to supply the designers’ needs and streamline the tools and processes.

Requirements

  • An interest in Medieval/fantasy/steampunk characters and environments.
  • Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available.
  • Good communication skills, able to work in a team and take creative input from the Art Director.
  • Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level.
  • Expertise in creating modular set pieces like walls, stairs, houses, etc.
  • Expertise in creating shaders to make interesting looking materials.

We offer

  • Work within an international Larian Studios team, spread between Belgium, Canada, Ireland and Russia.
  • Inheritance of a totally awesome, multidisciplinary and crazy talented team to grow with.

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.