This job listing expired on Oct 23, 2022
Tweet

We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come.

Our games have defined the idle genre, and bring enjoyment to hundreds of millions of players all around the world. This is possible due to the talented people who make us who we are. ‘Kolibris’, as we call ourselves, are on a mission to continue making great games and we're looking for new talent to join our team. We strive to offer you a fair recruitment process and a great candidate experience, as well as a friendly environment to work in, with plenty of opportunities to learn and grow.

2D/3D Game Artist (f/m/d)

We are looking for an experienced Game Artist, who has professional experience working in-house, ideally within the games industry. If coming up with creative concepts and efficiently creating high-quality art assets is what you are passionate about, then this is the right job for you.

Reporting to a Product Lead, you’ll be working within a small cross-functional team, creating content for our games. You’ll receive the creative freedom to design assets and the opportunity to bring new ideas to the team.

Your recruiting contact for this position is Alina Cuceu. If you are writing a cover letter, we recommend to address this to her!

Responsibilities

  • Conceptualize, design and produce a wide range of 2D and 3D graphics for our game development teams

  • Support the implementation and animation of your assets in the game engine

  • Collaborate effectively with the rest of the development team in an agile environment

  • Take ownership of your work and proactively support the team by offering creative ideas to improve the game and our processes

Required skills

  • Professional experience working as an Artist, ideally for mobile games

  • Excellent skills in creating low-poly assets

  • Excellent drawing & illustration skills

  • Proficiency in rigging and animating

  • Outstanding knowledge of Adobe Photoshop and/or Illustrator

  • 3D generalist knowledge and experience with programs such as Blender, 3DS Max and ZBrush

  • Well-organized, fast learner with an agile approach to design

  • Team player comfortable with receiving feedback from multiple stakeholders

  • Fluency in written and spoken English

  • Results oriented and passionate about games

Desirable skills

  • Experience developing games

  • Knowledge of Spine Animations or similar software is a plus

  • Experience with Unity and Jira

  • Prior experience with Git version control software