This job listing expired on Nov 11, 2021
Responsibilities
- Work closely with and understand the needs of various stakeholders to create UX and UI solutions on a variety of different features.
- Create and iterate on UI mockups for different menus and in-game systems while maintaining a consistent art style and adhering to established guidelines.
- Proactively find ways to improve the game’s user experience, both in-game and in the front end.
- Advocate for improving the accessibility, usability, and inclusiveness of all UI systems.
- Able to deliver creative solutions within constraints of the project’s scope and toolset.
- Provide team-facing documentation to inform and guide the work of other disciplines.
- Review and incorporate feedback on your work from leadership and other designers.
Requirements
- professional experience in UX/UI design.
- Strong understanding of console UX/UI and usability principles.
- Proven capability to work on multidisciplinary project teams, able to handle changing priorities throughout a product life cycle.
- Excellent communication and presentation skills.
- Experience creating UX designs, screenflow, motion graphics, UI art, style guides, and supporting concepts.
- Have a good understanding of PC and Console control paradigms.
Pluses
- CSS / Javascript experience
- A degree in design, human-computer interaction, cognitive science, human factors, or related fields.
- Experience designing player onboarding and tutorialization features.
- Experience creating and/or conducting user research activities.
- Experience playing a variety of strategy and action-adventure games.
- Experience with multiple areas of design (systems design, level design, UX/UI,.)
- Understanding of games as a service and the UX design of online portals.
- Traditional 2D sketching and composition skills