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UX/UI Designer

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πŸ‡§πŸ‡· Recife, PE


  • Work closely with and understand the needs of various stakeholders to create UX and UI solutions on a variety of different features.
  • Create and iterate on UI mockups for different menus and in-game systems while maintaining a consistent art style and adhering to established guidelines.
  • Proactively find ways to improve the game’s user experience, both in-game and in the front end.
  • Advocate for improving the accessibility, usability, and inclusiveness of all UI systems.
  • Able to deliver creative solutions within constraints of the project’s scope and toolset.
  • Provide team-facing documentation to inform and guide the work of other disciplines.
  • Review and incorporate feedback on your work from leadership and other designers.


  • professional experience in UX/UI design.
  • Strong understanding of console UX/UI and usability principles.
  • Proven capability to work on multidisciplinary project teams, able to handle changing priorities throughout a product life cycle.
  • Excellent communication and presentation skills.
  • Experience creating UX designs, screenflow, motion graphics, UI art, style guides, and supporting concepts.
  • Have a good understanding of PC and Console control paradigms.


  • CSS / Javascript experience
  • A degree in design, human-computer interaction, cognitive science, human factors, or related fields.
  • Experience designing player onboarding and tutorialization features.
  • Experience creating and/or conducting user research activities.
  • Experience playing a variety of strategy and action-adventure games.
  • Experience with multiple areas of design (systems design, level design, UX/UI,.)
  • Understanding of games as a service and the UX design of online portals.
  • Traditional 2D sketching and composition skills