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Kokku

Lead Artist

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Kokku
πŸ‡§πŸ‡· Recife, PE

Responsibilities:

The Lead Artist is responsible for interpreting the style and IP of our client’s game, and in the need for co-development to develop and drive an original and innovative art style for the game.

Work with other disciplines to establish technical and aesthetic guidelines for art in the game.

Ensure that all assets created by the art outsourcing and co-dev unit POC’s (points of contact) conform to the style and technical guidelines of the title.

Participate in and run meetings, reviews, and planning as part of effective communication with the team and outsourcing studios.

Inspire, motivate, people managers, and mentor other artists in best practices, processes, and procedures pertaining to production.

Work closely with the production team in creating schedules for the art department and outsourcing studios.

Qualifications

  • 10+ years as professional artist or equivalent experience.
  • 3+ years of art management experience.
  • Experience managing art teams and pipelines.
  • Experience creating a broad range of art styles in both 2D and 3D mediums.
  • Proficient with standard industry tools like Maya, Z-Brush, and Photoshop, Substance, with a high capacity to learn new tools.
  • Have a strong background and understanding in console interface design, flow and usability.
  • Have effective analytical, written, oral, team, interpersonal, planning and organizational skills.
  • Demonstrate knowledge and application of current processes and techniques, including, 3D organic modelling, hard surface technique, shaders, lighting, and composition.
  • Demonstrated experience with engines such as Unreal and Unity.
  • Have a passion for the industry and an understanding of market trends and styles.

3D Art Job Family

The Lead Artist is part of the 3D Art Job Family which consist of the Hard Surface & Organic job family tracks. See below.

Hard Surface Artist Job Family

The hard surface artist candidate will be experienced with translating 2D concepts into full 3D assets such as weapons, vehicles, mechanics, and armour, to join our growing game development team working for AAA/PC/Console and Mobile products for our clients.

Responsibilities

  • Create models, uv map, textures, and materials for environment, armour, vehicle, mechanical, and weapons assets.
  • Translate concept art and design ideas into 3D.
  • Help develop final look of hard surface models.
  • Help set and maintain the high-quality bar for the game projects.
  • Assist in scoping work for on time milestone deliveries.
  • Support concept phase with 3D explorations.
  • Help design modular and technical workflows to support gameplay features.
  • Provide Consistent & Quality results.

Qualifications

  • Portfolio of work demonstrating strong proficiency as a Hard Surface artist.
  • passion for playing and creating games.
  • Self driven with strong communication skills.
  • Ability to tackle challenges and problem solve with a strong sense of ownership
  • Ability to work closely with many other disciplines and be a team player
  • Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
  • Understand of texture creation
  • Experience creating hard surface assets
  • Strong sense of three-dimensional form.
  • Skilled in creating and understanding PBR materials.
  • Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
  • Advance understanding of current game art pipelines and methodologies.

Additional Beneficial Skills

  • Experience creating 2D rough concepts and/or illustrations.
  • Experience with Unreal Engine.
  • Experience with Autodesk Fusion.
  • Experience with rigging and skinning.
  • Experience with Spline Modeling techniques and approaches.

Organic Modeling/Texturing Artist Job Family

The Organic Modeling/Texturing artist candidate will be experienced with translating 2D concepts into full 3D assets such as Creatures, Cloth, Hair, Fur, and Characters.They will support our growing game development team working for AAA/PC/Console and Mobile products for our clients.

Responsibilities

  • Create models, UV map, textures, and materials for creatures, characters, and environment terrain, vegetation.
  • Translate concept art and design ideas into 3D.
  • Help develop final look of organic models
  • Help set and maintain the high-quality bar for the game projects.
  • Assist in scoping work for on time milestone deliveries.
  • Support concept phase with 3D explorations.
  • Help design modular and technical workflows to support gameplay features.
  • Provide Consistent & Quality results.

Qualifications

  • Portfolio of work demonstrating strong proficiency as an Organic or Character artist.
  • passion for playing and creating games.
  • Self driven with strong communication skills.
  • Ability to tackle challenges and problem solve with a strong sense of ownership
  • Ability to work closely with many other disciplines and be a team player
  • Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
  • Understand of texture creation
  • Experience creating organic assets
  • Strong sense of body proportions and anatomy.
  • Skilled in creating and understanding PBR materials.
  • Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
  • Advance understanding of current game art pipelines and methodologies.

Additional Beneficial Skills

  • Experience creating 2D rough concepts and/or illustrations.
  • Experience with Unreal Engine.
  • Experience with rigging and skinning.