This job listing expired on Jul 9, 2020
Tweet

We are seeking an experienced hard surface artist to join our growing game development team working for AAA/PC/Console and Mobile products for our clients. The candidate will be experienced with translating 2D concepts into full 3D assets such as weapons, vehicles, mechanics, and armour.

Responsibilities

  • Create models, uv map, textures, and materials for environment, armour, vehicle, mechanical, and weapons assets.
  • Translate concept art and design ideas into 3D.
  • Help develop final look of hard surface models.
  • Help set and maintain the high-quality bar for the game projects.
  • Assist in scoping work for on time milestone deliveries.
  • Support concept phase with 3D explorations.
  • Help design modular and technical workflows to support gameplay features.

Qualifications

  • Portfolio of work demonstrating strong proficiency as a Hard Surface artist.
  • Passion for playing and creating games.
  • Self driven with strong communication skills.
  • Ability to tackle challenges and problem solve with a strong sense of ownership
  • Ability to work closely with many other disciplines and be a team player
  • Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
  • Understand of texture creation
  • Experience creating hard surface assets
  • Strong sense of three-dimensional form.
  • Skilled in creating and understanding PBR materials.
  • Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
  • Advance understanding of current game art pipelines and methodologies.

Optional (Nice to have)

  • Experience creating 2D rough concepts and/or illustrations.
  • Experience with Unreal Engine.
  • Experience with Autodesk Fusion.
  • Experience with rigging and skinning.

For now, send your information to the email at the link below.