This job listing expired on Jul 9, 2020
We are seeking an experienced hard surface artist to join our growing game development team working for AAA/PC/Console and Mobile products for our clients. The candidate will be experienced with translating 2D concepts into full 3D assets such as weapons, vehicles, mechanics, and armour.
Responsibilities
- Create models, uv map, textures, and materials for environment, armour, vehicle, mechanical, and weapons assets.
- Translate concept art and design ideas into 3D.
- Help develop final look of hard surface models.
- Help set and maintain the high-quality bar for the game projects.
- Assist in scoping work for on time milestone deliveries.
- Support concept phase with 3D explorations.
- Help design modular and technical workflows to support gameplay features.
Qualifications
- Portfolio of work demonstrating strong proficiency as a Hard Surface artist.
- Passion for playing and creating games.
- Self driven with strong communication skills.
- Ability to tackle challenges and problem solve with a strong sense of ownership
- Ability to work closely with many other disciplines and be a team player
- Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
- Understand of texture creation
- Experience creating hard surface assets
- Strong sense of three-dimensional form.
- Skilled in creating and understanding PBR materials.
- Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
- Advance understanding of current game art pipelines and methodologies.
Optional (Nice to have)
- Experience creating 2D rough concepts and/or illustrations.
- Experience with Unreal Engine.
- Experience with Autodesk Fusion.
- Experience with rigging and skinning.
For now, send your information to the email at the link below.