# Shader Artist

## Details

- **Company:** [Kojima Productions](https://hitmarker.net/companies/kojima-productions.md)
- **Location:** Tokyo, Japan
- **Contract type:** Contract
- **Level:** Junior \(1–2 years\)
- **Tags:** Technical Art
- **Posted:** 2025-09-16
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/kojima-productions-shader-artist-1520934)

## Description

**WORK DESCRIPTION**

- Developing shaders for 3DCG games, particularly shaders for characters
- General technical work required in game graphics production
- Researching and proposing graphic expression techniques
- General work as a 3D artist

**REQUIREMENTS**

- Shader production using real-time physics based rendering
- Production of multifunctional shaders with special effects and animations
- Experience in finalizing and adjusting quality of final deliverables
- Work experience in building pipelines for medium to large-sized teams and managing rendering quality/optimization

**PREFERRED QUALIFICATIONS**

- Knowledge of mathematical and physics-based graphics code and generation
- Experience in creating effects using Houdini, etc.

**HOW TO APPLY**

- Click on the “Apply” button on this page and submit the required documents.
- If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
- You are responsible for making necessary arrangements for any access restriction or limitation settings.
- You are responsible for any charges or fees that may incur during your application process.

**REQUIRED DOCUMENTS**

- Japanese CV (Rirekisho with photo) ※if available
- CV with the following information:
    - Please specify the tools you are good at using and the number of years you have used them in practice.
    - Please specify all of the game titles you have been involved in the past and the details of your duties.
    - Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
    - List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
    - Briefly specify the game titles you had the most fun playing recently and why.
- Projects/Work Samples
    Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.

**Notes**

- Since our system is unable to recognize an overseas post code, applicants from outside Japan do not have to enter a post code that matches their actual address. However, please ensure that all other address information are valid.

**\[EMPLOYMENT STATUS\]** Contract employee (promotion to Permanent Employee is possible)

**\[LOCATION\]** Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)

**\[WORK HOURS\]**  Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.

**\[SALARY\]** Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.

**\[BENEFITS\]** Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for Permanent Employees only), incentives (for Permanent Employees only)

**\[TIME-OFF\]** Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave
