# Character Artist

## Details

- **Company:** [Kojima Productions](https://hitmarker.net/companies/kojima-productions.md)
- **Location:** Tokyo, Japan
- **Contract type:** Full Time
- **Level:** Intermediate \(2–5 years\)
- **Tags:** Model Art, 3D
- **Posted:** 2025-07-25
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/kojima-productions-character-artist-1259854)

## Description

**Work Description**

- Creating 3D character models

**Requirements**

- Those who have practical experience in creating character models for games using Maya, 3ds Max, Blender, etc.
- Those who have practical experience in sculpting with ZBrush, Mudbox etc.
- Game completion experience for at least one title as a character artist

**Preferred**

- Experience in physics-based rendering environments
- Extensive knowledge of artistic anatomy in character modelling
- Rigging experience and knowledge
- Experience in correcting and adjusting scan data
- Practical experience of using Substance Painter
- Practical experience of using Marvelous Designer

**Required Documents**

- Japanese CV (Rirekisho with photo) ※if available
- CV with the following information:
    
    
    - Please specify the tools you are good at using and the number of years you have used them in practice.
    - Please specify all of the game titles you have been involved in the past and the details of your duties.
    - Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
    - List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
    - Briefly specify the game titles you had the most fun playing recently and why.
- Projects/Work Samples
    Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.
