Remote or In-Office
Do you sit and watch the patterns of enemies in every game you play? Do you have the knowledge and design experience to lead a group of multi-disciplined developers to create best in class gameplay experiences? If so, then inXile has an amazing opportunity for you.
We are searching the globe for our next hyper-creative Combat Designer to work on our unannounced, next-gen project. You will collaborate and take direction from the Lead Combat Designer and Game Director to work with a multi-discipline team, designing and implementing exhilarating combat experiences.
Currently, given these unprecedented times, positions at inXile are offered as a virtual/remote workplace.
Collaborate with Design Leads to design and implement the vision for combat
Design and implement enemy characters, including boss encounters, with unique behaviors
Design, implement, tune, and maintain combat abilities
Work closely with animation to implement, tune, and adjust timing of enemy moves/abilities
Collaborate with animation, art, audio, and visual effects to ensure enemy behaviors are readable to players
Work with the Combat Player team to make enemies take advantage of status effects, resistances, damage interactions, and unique enemy reaction states
Selflessly design experiences with accessibility in mind
Be an advocate for the player
Proficient with Unreal Blueprint and/or similar scripting environments
Proficient with Unreal behavior trees and/or similar experience
Knowledge of Unreal animation graphs and/or similar experience
Understand the moment-to-moment gameplay loops of first-person shooters and RPGs and what makes those genres fun
Understanding of basic animation principals and animation timing
Excellent verbal and written communication skills
Motivated self-starter who asks for help when needed