${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Report Job
Let us know about an issue with this job.
Thanks for submitting a report, we'll get back to you as soon as we can.
Something went wrong, please try again.
You need to enter a message.
Report Job
Please login or create an account in order to report a job.
Share Job
Copy the link below to share this job.
Saved Job
Edit your notes or remove this job from your dashboard.
Save Job
Make notes and save this job to your dashboard for later.
Save Job
Please login or create an account in order to save a job.
Promoted Jobs
Insomniac Games is looking for its next VFX Artist! You'll work to create special effects to work and assist in the gameplay, environment, and cinematics of the game.
Essential Duties And Responsibilities Include The Following
- Create, design and implement real-time particle effects using both static and animating 2D/3D elements
- Place effects throughout levels and cinematics
- Paint particle and decal textures
- Create simulations for gameplay elements
- Create FX shaders with node-based shader networks
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Create simple geometry and assign UVβs
- Optimize FX for framerate and memory
- Collaborate with other departments to ensure that FX are implemented appropriately in the game engine
- Work with Art Director to maintain FX art direction for game
- Ability to work independently and with minimal oversight: Understands and adds to the overall art style of game
- Orchestrates FX events involving layering and timing of different FX to create a believable scene
- Other duties may be assigned
Education And/or Experience
- Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience
- Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
- Proficient in Photoshop for painting and editing textures
- Proficient with node-based shader networks
- Knowledge of other visual effects software a plus
If this sounds like the opportunity that you have been looking for, please submit your application below and be sure to include a link to your updated reel.
Thanks!
Apply Now
This job has been closed. Either the position has been filled or it is no longer active.
Promoted Jobs
Related Jobs
Follow us on Twitter!
@HitmarkerJobs
Newsletter
Receive occasional emails about Hitmarker and the best new jobs.
Success!
Something went wrong, please try again.
Please enter a valid email address.