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Insomniac Games

Design Director

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Insomniac Games
🌎 Remote (USA)

We're looking for an experienced Design Director to work closely with Projects Leads, the Director of Design, Creative Director, and Game Director. This individual will be responsible for the decision-making, work quality, and constructive collaboration of a design team. They direct teams to shape compelling user experiences by establishing a vision, setting goals, and evaluating progress for projects, processes, and policies.

Essential Duties and Responsibilities include the following:

  • Works to make high level direction from the Creative Director a reality and works with the other project leads to meet these goals.
  • Works with Game Director and/or Creative Director to establish concrete plans to accomplish the design goals of the project.
  • Communicates design goals for the project to team members and ensure they are understood.
  • Works with the Director of Design and/or Creative Director to establish design processes; carry out implementation of those processes across the design team.
  • Works with project management to schedule design planning and implementation
  • Performs reviews of various elements of the product and provides feedback to the team.
  • Works closely with all departments to investigate solutions that best fit with the product's goals, and ultimate goals of the game.
  • Ensures all design and implementation deliverables are up to studio’s high standards of quality.
  • Checks development progress against milestone deliverables and, if necessary, corrects course.
  • Identifies design gaps and works with the design team to find solutions.
  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are address immediately to foster a safe work environment.
  • Other duties may be assigned.

Education and/or Experience: Eight plus years related experience and/or training; or equivalent combination of education and experience.   

Industry Knowledge:

  • Awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate
  • Intimate knowledge of how games work and what makes them fun.
  • Mechanics and level design experience.

Technical Skills:

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and Photoshop skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Does this sound like you? Submit your resume, cover letter, and portfolio for consideration. We look forward to reviewing your submission!