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Infinity Ward

Lighting Artist

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Infinity Ward
🇵🇱 Krakow

Job Description:

Your Mission

We are currently on the hunt for a super creative Lighting Artist to join our team and work on our next awesome project.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Lead lighting implementation across multiplayer and single player levels
  • Collaborate with Art Directors in the development of level lighting to establish a compelling, cohesive look
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Meet established quality standards by creating visually stunning game environments and cinematics which are balanced against runtime performance.
  • Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation

Player Profile

Minimum Requirements:

  • 5+ years industry experience with at least 1 title shipped on XBOX\PS4 platforms
  • Proven ability to produce compelling visuals through lighting on these platforms, showcased in a portfolio demonstrating considerable range of experience with lighting of environments, characters and cinematics
  • Proactive, self-motivated, and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision
  • Expertise in development & implementation of lighting systems and post-process effects
  • Excellent understanding of color and color theory, space, material and light in relation to their application in games
  • Excellent understanding of game engines, tools, pipelines and development processes
  • Able to collaborate with the team leads to achieve solutions that work for all disciplines
  • Open to feedback but also possessing an excellent capacity to solve creative and technical problems, and present a compelling vision
  • Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs
  • Proficiency with color grading and shader development
  • Digital matte painting experience; skybox generation through digital matte painting techniques and/or procedural tools, such as Vue
  • Unreal experience preferred
  • Knowledge of Maya, Materials, and scripting a plus