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Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Your Mission

As an Expert Viewmodel Animator you will be expected to create high fidelity 1st person animations that align to our pursuit of ultimate player immersion. This Immersion is achieved with Animations that mirror their real-world counterparts, including Weapon-Handling, Hand-to-Hand Combat and Locomotion. The ability to identify and execute the “feel” the project dictates, is the prime directive. You will be joining our Passionate and Talented team of Animators who, continue pushing our standards of quality and drive, that echoes throughout our studio. If you’re looking for the right environment to display and master your talents, then Infinity Ward is the place for you!

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Use Hand-Keyed Techniques to create high-fidelity 1st person Weapon, Hand-to-Hand, Locomotion and Misc. Animations that are used to portray Player intent

  • Implement and maintain Animations, using Proprietary Tools within our Game Engine

  • Communicate and collaborate with internal and external depts to complete tasks

Player Profile

Minimum Requirements:

  • +5 years of Game Development experience

  • A strong passion for Animation, video games and the entertainment it inspires and draws from

  • An exceptional ability for Hand-Keyed Animation

  • Excellent Maya Animation experience

  • Responsible for taking animation systems from concept to completion

  • Collaboratively work with multiple people and disciplines to maintain the look and feel of the project

  • Provide and receive feedback from Animators on a regular basis to maintain the look and feel of the project

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

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