${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Industrial Toys

Level Designer

${ timestamp }} · 
Industrial Toys
πŸ‡ΊπŸ‡Έ Pasadena, CA

Industrial Toys, creators of Midnight Star and Midnight Star: Renegade is ramping up to start its next adventure and looking for new team members to help make it the best yet. Building on hard-won knowledge as an indie studio, we've joined forces with EA to realize our vision of what it means to be "Mobile To The Core!" If you're interested in creating innovative experiences that will reach mobile players around the world, join up today!

Position Overview

We’re seeking a Level Designer to build exceptional levels for a multiplayer FPS. You will be responsible for shepherding your levels from initial concept to polished environment. We’re looking for a well-rounded level designer who can take feedback, and who wants to contribute to making the best mobile FPS possible. In addition to receiving feedback on your levels, you’ll work with the rest of the design team, giving feedback on other aspects of the game.

The ideal candidate will have proven experience in level design, and an ability to self-sufficiently build levels, whether it’s through Maya or BSP. You’ll be able to deliver your work on time, and work with other disciplines to ensure your levels are fun and perform well on mobile devices.

Responsibilities

  • Develop level concepts that fit into the overall project slate
  • Quickly build levels for internal playtests
  • Receive feedback and iterate on your levels
  • Generate actionable changes from research and live data
  • Adjust levels to fit performance budgets
  • Work with other disciplines (art, narrative, other design groups) to bring levels from concept to ship

Requirements

  • 3-5 years’ experience as a level designer on multiplayer games, preferably shooters
  • Shipped multiplayer levels in at least 1 title
  • UE4 experience preferred
  • Excellent verbal communication skills
  • Bachelor’s degree preferred but not required

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.