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id Software is looking for a Tools Programmer to help harness the amazing power and potential of the idTech Engine. We are looking for a passionate C++ developer to work with some of the world’s best game developers to bring iconic id Software properties like DOOM and QUAKE to life. We’re looking for someone passionate about all aspects of game and game engine development. You will work closely with developers of all disciplines to improve workflows and write new tools to assist in all phases of game creation.

Responsibilities

The Tools Programmer works alongside our engine and game programmers to create the best-in-class FPS engine tailored for our legendary titles. They work with designers, artists, and engineers in designing and implementing new editors that enhance the developer experience and iteration speed. The Tools Programmer is responsible for improving the editors and workflows used to create games using the idTech Engine. The successful candidate is responsible for, but not limited to:

  • Design, Support, and Improve id Tech Tools Technology
  • Identify and fix issues or problems in the engine that affect content creation
  • Work with all disciplines to improve workflows and efficiency

Qualifications

  • Game industry programming experience with some tools programming experience
  • Strong C++ design and coding experience
  • Experience writing code that balances performance and maintainability
  • Excellent math skills
  • Enjoys jumping into lots of different systems, tackling everything from entire system overhauls to isolated targeted improvements
  • A self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • University computer degree or equivalent experience

Preferred Skills

  • Significant contributions to a AAA shipped game
  • UI design or programming experience in a GUI toolkit like Qt
  • Experience working with Python
  • Experience with game editors or DCC applications (Maya, Photoshop, Modo, etc.)