This job listing expired on Dec 1, 2022
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Hi-Rez Studios is looking to hire an experienced Technical Artist to join our team and work for our studio headquartered in Alpharetta, Georgia on Rogue Company.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Senior Technical Artists do at Hi-Rez Studios:

  • Engine side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
  • Export Animations from Maya/3DS Max and import them into Unreal.
  • Create and maintain BluePrints, Anim Sets, Character Models, and Physics Assets in Unreal.
  • Work with programmers to create the tech needed to support new features and systems.
  • Work with designers to achieve the gameplay functionality needed.
  • Work with the art teams to support their work engine side.
  • Create and maintain database entries for characters/weapons and other game related assets.
  • Maintain the integrity of the project by way of best practices, naming conventions, documentation, etc.
  • Ability to troubleshoot existing tech and support incoming tech.
  • Drive, scope out, and deliver projects.
  • Mentor less experienced team members.

What we are Looking for:

  • 5 - 8 Years of Technical Art experience.
  • Bachelor's Degree or equivalent education required.
  • Unreal Engine 3/4 experience.
  • Strong knowledge of Maya and 3DSMax.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.
  • Strong problem solving skills.
  • Self-motivated, well organized, and able to multitask.
  • Passion for games with a strong work ethic.
  • Have strong technical problem solving skills that allow for quick project execution.
  • Experience with the game development pipeline from start to finish.
  • Scripting experience is a plus.
  • Material creation experience is a plus.
  • Experience working in the Gaming Industry in a Technical Art role.

Nice to Have:

  • Experience with cross-training, leading, or mentoring a team.