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Harebrained Schemes

Unity Generalist Engineer

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Harebrained Schemes
🌎 Remote (USA)

Harebrained Schemes is looking for a Unity Generalist Engineer with a strong technical eye to assist in closing bugs, connecting game features, and adding polish where needed.

This is a remote or on-site, temporary (contract) full-time role that will run through 2022

(Please note that we are currently working from home due to Covid-19. We will return to the office in stages when it is safe to do so. In the meantime, all interviews will be done virtually.)

What You’ll Do

  • Work with the team to support a wide variety of feature and application needs
    Write runtime C# Unity scripts for game features and business needs
  • Write runtime C# scripts to drive UI/UX interactions and help maintain Prefabs
  • Keep up to date on Unity features and technology

Engineering Responsibilities

  • Debug existing features for bugs, and performance issues.
  • Produce functional, maintainable code that meets performance requirements
  • Engage in code review of existing and new code to improve code quality whenever possible.
  • Assist with improving existing documentation as well as ensuring consistent documentation and adherence to coding standards in newly developed code.
  • Collaborate with the Engineering, QA, and Production teams to maximize your contributions.
  • Provide achievable task estimations based on your own ability.

What You’ll Bring

  • You’ve worked on a variety of projects - big or small, indie or 1st party, PC or console or mobile, licensed or new IP, etc. - to understand the breadth of issues you have to anticipate and know that every project is different
  • You have proficient Unity development experience.
  • You are proficient in C#
  • You have a working knowledge of game technologies and tools.
  • You’re comfortable working in a large existing code-base with excellent code comprehension and a willingness to refactor as needed.
  • You have good communication skills

Additional Qualifications (Nice to Have)

  • You’ve shipped a modern Unity title
  • You have a broad knowledge of game technologies and tools.

Employment Eligibility Requirement

Must be a US Citizen or Permanent Resident and not require Visa sponsorship to be eligible.

What to Expect at HBS

All HBS employees

  • Contribute respectfully with empathy, emotional intelligence and self-awareness
  • Can work collaboratively in a team as well as independently
  • Are able to be self-directed in their work and learning
  • Bring a growth mindset to the work they do

Working at HBS Means

  • Work-life balance: a work family that doesn’t replace your family-family
  • Flexible workday hours and work-from-home opportunities
  • Time off when you need it: a wellness-first and family-first mindset
  • High transparency and easy access to studio leadership

HBS Benefits

  • Generous medical, dental, vision, EAP, FSA, and both short & long-term disability
  • Paid sick time
  • Paid holidays including the week between Christmas and New Years Day
  • Easy access off I-405 and free parking
  • Skilled, passionate, and fun co-workers

You should apply to work at HBS if you want to

Make amazing game experiences with co-workers who are just as passionate about their craft as you are

Be part of a project where everyone can have significant impact

Join a warm, inclusive and diverse team, with a respectful and collaborative culture

Evolve and learn with us in a growth-mindset environment