This job listing expired on Sep 11, 2020
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JOB TITLE: (Senior) Animator

LOCATION: Brno or Prague, Czech Republic

FUNCTION: Art/Animation

REPORTS TO: Lead Animator

CONTRACT: Permanent

What We Need

We are looking for a talented animator with extensive experience developing keyframe animations as well as working with motion capture animations. Animator is responsible for creation of computer animations of characters and objects based on the screenplay and design of the game and for their resulting quality and functionality in the game.

What You Will Do

  • Create both keyframe and mocap driven animations that set the standard for character animation on both creatures and bipeds.
  • Work with the animation team, the lead animator, character artists, cinematic editors, designers and producers to deliver content that fits their vision and constraints.
  • Assist rig development by working with the animation TD and creature designer to inform structure and mechanics of the rig.
  • Implement animations in-game with proprietary animation software, test and debug gameplay animations.
  • Adaptation to the concept and style of the project.
  • Search for new solutions and improvements in the process of animation.

Who We Think Will Be A Good Fit

  • A passionate animator excited to help create a game filled with unique creatures and characters.
  • Impressive animation reel demonstrating strong animation ability.
  • Degree in Computer Animation or related experience.
  • 3+ years’ experience working with keyframe or mocap animation in games or film.
  • Knowledge of Maya and Motion Builder.
  • Strong creative and technical problem solving skills.
  • Knowledge of classic animation principles, body mechanics, acting, posing, and storytelling techniques.
  • Ability to work independently in a team environment.
  • Ability to communicate and collaborate across multiple locations effectively.
  • Self-education related to animations and keeping track of new trends in the industry.
  • Communicative knowledge of English.

Nice To Have

  • Experience with motion capture, directing shoots and processing data.
  • Ideally you have shipped at least 1 AAA console game.
  • Experience in the game industry.
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, …).
  • Knowledge of computer games.

Who We Are

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

Brno

Located in the south-east part of the Czech Republic, just a 2-hour drive from Prague, 3 hrs from Budapest and a mere 90 minutes from Vienna, surrounded by vineyards from the south-east and highlands from the north-west, Brno is a comfortable place to live and work. The Czech Republic´s second largest city offers everything you need without the big city rush - modern architecture, perfect cuisine, award-winning bars, and diverse countryside.

Prague

Located in the heart of Europe, with it's historical centre and magic energy, Prague is one of the world's most stunning cities. The Hangar 13 office is based in the city centre, just a few minutes from the Old Town and its famous astronomical clock. Cultural events, vibrant nightlife, sports and leisure time activities, beautiful nature - all just a few steps away.

If you are interested in this job opportunity, please send your CV in English, a short letter of motivation, also in English, with an explanation as to why you're interested in this particular job, and a link to your online portfolio/website with your current work.