This job listing expired on Feb 10, 2021
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Hangar 13 is looking for a talented Hard Surface Artist with a stunning portfolio that demonstrates expertise in hard surface modelling, but also strong organic forms. We expect you to have a passion for games as well as demonstrate a clear knowledge of current modelling and texturing practices. This is an amazing opportunity to work side-by-side with great talent at Hangar 13’s Brno team location and work on an exciting new AAA IP.

What You Will Do:

  • Create and design a wide range of high-quality assets (high-poly and low-poly versions) and ensuring their efficient integration in the game.
  • Work with the Lead Hard Surface Artist, designers & all involved disciplines to create production quality assets matching the art and style of the game.
  • Work extensively with the technical art team on certain aspects of the project which will involve the iteration of assets & collaboration across multiple locations.
  • Sketch in 3D and iterate in the design phases in order to give visibility to all involved parties (always comes in handy).
  • Help concept artists design structures using experience and modelling expertise or occasionally create your own concepts based on Project Art Style.
  • Share knowledge about hard surface modelling among character team members.

Who We Think Will Be a Good Fit:

  • Portfolio demonstrating strong artistic abilities
  • Experience in a similar role (hard surface modelling) in videogames industry
  • Deep understanding of mechanical engineering, functionality, and design
  • Game experience in 3D modelling in Maya and 3DSMax
  • Experience working with Zbrush
  • Experience with Substance Painter/Designer & PBR workflows
  • Strong UV unwrapping and mapping skills for hardsurface
  • Strong technical skills and understanding of modern game art pipelines and methodologies
  • Willingness to improve workflows for the project’s benefit
  • Minimum one year of experience in game industry
  • Communicative knowledge of English
  • Genuine team player with a positive attitude
  • Passion for videogames and knowledge of different game genres across all platforms.

Nice to Have:

  • CAD modelling knowledge
  • Feeling comfortable modelling organic hardsurface
  • Overpaint experience for quick representation of feedback
  • Understanding of how rigging works in Maya
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, etc.)

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Brno:

Located in the south-east part of the Czech Republic, just a 2-hour drive from Prague, 3 hrs from Budapest and mere 90 minutes from Vienna, surrounded by vineyards from the south-east and highlands from the north-west, Brno is a comfortable place to live and work. This Czech Republic´s second largest city offers everything you need without the big city rush - modern architecture, perfect cuisine, award-winning bars, and diverse countryside.

Prague:

Located in the heart of Europe, with its enchanting historical centre and magic energy, Prague is one of the world's most stunning cities. The Hangar 13 office is based in the city centre, just a few minutes from the Old Town and its famous astronomical clock. Cultural events, vibrant nightlife, sports and leisure time activities, beautiful nature – all just a few steps away.