This job listing expired on Apr 2, 2021
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The Hangar 13 Audio team is looking for an experienced Sound Designer / Editor to focus specifically on dialogue. The Sound Designer (Dialogue) is a member of our internal audio team in Novato, CA. He/she also collaborates with and supports both the narrative and design teams with regards to dialogue.

The major goal of this role is to ensure that the dialogue experience for our players is a satisfying one. This includes editing, mastering & implementing dialogue to an expected level of quality and consistency, as well as to help push our workflow and tools to continually improve the dialogue experience in our games.

What You Will Do

The dialogue designer duties include (but are not limited to);

  • Works with outsourced editors after recording sessions have been completed.
  • Edits and masters all dialogue to consistent specifications.
  • Imports dialogue into internal tools.
  • Records, Edits, Masters & Implements temp VO into the game for prototyping purposes.
  • Creates suitable dialogue processing for characters that require real-time or post-production effects.
  • Tunes and balances all dialogue metadata related to dialogue utilizing both proprietary tools and middleware.
  • Works with the AI design team to tune and balance dialogue behaviours in game.
  • Provides a dialogue pre-mix for the game that is consistent with direction and feedback provided by the Studio Audio Director.
  • Works with the QA team to define a test plan for dialogue, ensuring all dialogue is playing as expected across multipe languages.
  • Mastering of localized dialogue.

Who We Think Will Be A Good Fit

Some sound design work will be required therefore a mid-level skill set in sound design is preferred.

Candidates must have;

  • 3+ years experience in dialogue editing, sound design or related field.
  • At least one AAA game cycle.
  • Advanced experience in Pro-Tools for both editing and mastering.
  • Have an understanding of tools such as iZotope RX and related audio restoration software.
  • High proficiency with Wwise.

Who We Are

Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Novato

Located just 30 minutes north of San Francisco and 30 minutes south of Napa Valley wine country, Hangar 13’s Novato location has found its home within 2K’s headquarters in Northern California. Situated in Hamilton Landing inside a renovated United States Air Force base hangar, you will find our talented and passionate team within invigorating Marin County. You can walk out the door and explore famous hiking and mountain biking trails as well as the gorgeous coastline. In addition to working in an exceptional setting conducive to Hangar 13’s inclusive and creatively diverse work environment, the Bay Area also provides employees with access to vibrant nightlife, world-class cuisine, local farmers markets, great public schools, and cultural metropolitan experiences. Onsite amenities include fully equipped break areas, company sponsored food trucks and raffle prizes, new state of the art gym, subsidized fitness classes and massage therapy, electric car charging stations and much more! We are only 5 minutes off of highway 101 and a 15-minute walk from the nearest SMART station.