Who We Are
Here at Hangar 13, we’re a team first and foremost. A team of game developers absolutely dedicated to raising the bar for the types of gameplay and the kinds of stories that players experience with open world gaming. We believe that to make fun, you have to have fun, we game relentlessly, and we embrace gamers, and game developers from every walk of life.
What We Need
First and foremost, we want a dreamer. A designer that never stops asking for more, pushing for quality, and smashing through every obstacle in the pursuit of creating something truly compelling. Second, in this role, you get to do the one thing most creatives in gaming desire most…the opportunity to concept, innovate, and implement some of the world’s most unique enemies for an amazing open world game. In collaboration with the Game Director and Enemy/Combat Leads, you’ll own your vision for enemies from top to bottom, including the way the enemies look, move, attack, coordinate and one other incredibly compelling behavior…a behavior, so secret we keep it locked under the most auspicious of documents…the almighty NDA!
What You Will Do
- Design, implement, tune, and balance every element of the enemies for a AAA open world game
- The familiarity and implementation of AI driven systems such as state machines, behavior trees, and utility AI
- The ability to collaborate outside of design, working with artists of all types, animators, engineers, and audio designers to ensure the vision for the enemy comes together holistically
- Creation of encounters that put together multiple individual AI actors in a cohesive way, ensuring that those encounters tell a story that has a beginning, complication, and end
- Partnering with level designers to create optimal spaces for enemy encounters, both in interior locations, as well as exteriors, and the ability to visualize how those encounters change dynamically based upon the space
Who We Think Will Be a Great Fit
While mastery of craft, demonstrated experience, and boundless creativity are all essential elements of the position, we value three other incredibly important elements in our designers at Hangar 13.
- The first is a true love of gaming. We find time at work and at home to engage in games across the spectrum of gaming, from the newest AAA releases, to the most novel of indie titles, to the most obscure mobile games, gaming is a big part of who we are
- Second, a huge appetite for entertainment in general. Great stories, great interactions, great experiences, and great creativity can be observed in nearly every form of entertainment, whether that be a local play, the newest movie, a hit series on Netflix, or a book you simply can’t put down. We’re voracious consumers of entertainment, taking inspiration from anything and everything we can
- Third, we’re positive by nature. While we’re quick to give feedback and hold each other accountable to an incredibly high bar for quality, we’re supportive of each other and the game we’re making