This job listing expired on Apr 30, 2021
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We want a problem solver who can use their adept technical skills in combination with their keen insight to help craft unique and compelling moments that are memorable and noteworthy. A designer that never stops asking for more, pushing for quality, and smashing through every obstacle in the pursuit of creating something truly compelling. In collaboration with the Game Director and Enemy/Combat Lead, you will create one-of-a-kind experiences that people recount the next day when telling their friends or that people talk about on message boards for years. The kinds of moments in games where you step back and say, “Oh wow!”

What You Will Do

  • Hand-craft compelling experiences working closely with the mission and content teams to create unique enemies and encounters including making clear and detailed plans for every aspect and making sure those are clearly communicated
  • Develop systems for variations of attacks, patterns and skill checks that will provide an array of different challenges for different players and play styles
  • Work closely with artists of all types, animators, engineers, and audio designers to ensure the vision and that these moments come together and shine on every front
  • Create encounters that put together multiple individual AI actors in a cohesive way, ensuring that those encounters tell a story that has a beginning, complication, and end
  • Partnering with level designers to create optimal spaces for enemies, both in interior locations, as well as exteriors, and the ability to visualize how those encounters change dynamically based upon the space
  • Must have an understanding of custom, non-behavior tree AI brains and the ability to create a set of behaviors that can play out across a series of phases including incorporating the environment and surrounding allies
  • Ideal candidates will have experience with scripting languages such as LUA or C# and have a strong understanding of utility selectors, ability creation, aggro and group dynamics

Who We Think Will Be A Good Fit

While mastery of craft, demonstrated experience, and boundless creativity are all essential elements of the position, we value three other incredibly important elements in our designers at Hangar 13.

  • The first is a true love of gaming. We find time at work and at home to engage in games across the spectrum of gaming, from the newest AAA releases, to the most novel of indie titles, to the most obscure mobile games, gaming is a big part of who we are
  • Second, a huge appetite for entertainment in general. Great stories, great interactions, great experiences, and great creativity can be observed in nearly every form of entertainment, whether that be a local play, the newest movie, a hit series on Netflix, or a book you simply can’t put down. We’re voracious consumers of entertainment, taking inspiration from anything and everything we can

Third, we’re positive by nature. While we’re quick to give feedback and hold each other accountable to an incredibly high bar for quality, we’re supportive of each other and the game we’re making

Who We Are

Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.

Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com and hangar13games.com accounts.