${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.

Senior Lighting Artist

${ timestamp }} · 
🇩🇪 Frankfurt


Gunzilla Games is seeking an experienced Senior Lighting Artist to help us build our title. In this role, you will bring your lighting expertise to illuminate our game’s world.


As a Senior Lighting Artist, you will:

  • Partner with Gunzilla’s Art leadership to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments
  • Take your expert-level knowledge of various lighting tools and techniques to craft lighting in modern game engines and partner with Art, Tech Art, and Engineering to integrate solutions into a production pipeline
  • Use your understanding of HDR lighting, color theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help with visual development
  • Work closely with Art and Game Design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives
  • Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques
  • Think as a gamer as well as an artist, and to make lighting decisions that work the best for the project


  • 5+ years of professional experience with games/lighting/tech art in a production setting.
  • Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions)
  • Excellent aptitude for troubleshooting technical issues associated with lighting, performance, tools, and pipelines
  • Able to communicate exceptionally well with programmers, designers, producers, and artists.
  • Worked through an entire production cycle and having previously shipped AAA PC or console titles in a similar role
  • You love to solve problems and you love to collaborate as well as thrive while doing that