This job listing expired on Jan 19, 2021
SUMMARY
Gunzilla Games is looking for a Senior Environment Artist to help us create amazing art and bring life to our stunning new worlds.
RESPONSIBILITIES
As a Senior Environment Artist, you will:
- Work autonomously to create organic and hard-surface photorealistic assets from a style guide or concept art
- Take assets through the full production pipeline including phases of sculpting, high-poly to low-poly bakes, texture and geometry optimization, creation and planning of modular kits, and material assignation
- Dress sets in-editor with mindful attention to the project’s tech limitations and rules
- Help scope work for on-time milestone delivery
- Take ownership of specific areas of content while providing direction to others as needed
- Work actively with designers and other artists to achieve the best possible appearance of the game
- Share knowledge of project tools and their functions
- Support the lead environment artist and other artists in ad-hoc tasks and duties
REQUIREMENTS
- Fluency in game development processes and PBR asset creation workflows
- Excellent foundational skills
- Understanding of an industry-leading level-editor (Unreal a plus)
- Passion for state-of-the-art production techniques and dedication to asset fidelity
- Strong knowledge of Substance/Quixel
- Fluent in industry-standard 3D art-production software
- An eye for set design, environment composition, and photorealism
- A tech-minded approach
- Strong capacity to tweak and optimize content in all parts of the asset creation pipeline
- Experience with modularity (in the context of environment art creation)
- Previous experience delivering high-quality environment content on multiple AAA productions
- Experience lighting set-pieces a plus