Founded in 2020, Gunzilla Games is a fresh, independent developer working on its next-generation multiplayer shooter IP in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by Ex-Crytek board member, CSO Alexander Zoll, together with serial entrepreneur and CEO, Vlad Korolev. Gunzilla is built on the desire to innovate and push the limits of the industry.

Gunzilla’s formidable team of talent come from a variety of industry-leading studios and publishers, including Ubisoft, Electronic Arts (EA), THQ and more. Oscar-nominated screenwriter, director and producer Neill Blomkamp joined Gunzilla as Chief Visionary Officer. In addition, the team features industry veterans like video game writer Olivier Henriot who helped shape the story of such notable games such as Assassin’s Creed, The Division, Far Cry and many more, and Richard K. Morgan, the author of the Altered Carbon series, which has since been adapted into a popular Netflix show. Gunzilla’s Chief Technology Officer Timur Davidenko led the development of CryEngine as Technical Director, and worked on Far Cry, Warface and Crysis. Art Director Jussi Keteli was involved in the iconic Gears of War series, Star Citizen and Hunt: Showdown.


  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.


  • Team leader - Proven track record of leading the team of designers, setting up the expectations and developing them.
  • Experienced in marketing design - You are able to ideate across a variety of mediums and then help find the right internal or external creative partner to bring that vision to life. Bigger campaign thinking comes to you easily and you have the ability to maintain brand consistency throughout all marketing projects.
  • Strategic thinker - You will come up and own the creative strategy for games and projects in order to meet Publishing goals. You are able to filter, assess, and edit ideas that miss the mark on brand or performance as well as highlight areas where the team needs to focus in order to level up. You are able to effectively mitigate quality/timing trade-offs to deliver on schedule.
  • A visual storyteller - We are looking for someone who can extend this mission to create best in industry, ROI driven marketing materials. Translating brand strategy to brand identity and developing a consistent brand language isn’t a foreign concept to you.
  • A hands-on creator - You drive projects from ideation to execution, directly executing them or working with internal or external partners. You're adept at creating and developing clear briefs with stakeholders to create innovative concepts that speak to our audience. You have a strong passion for designing original work and show strong expertise in graphic design, typography & print knowledge. Player-Focused. You have a user-centric mindset and can put yourself in the mind of different target audiences. You believe in the power of UX design. Ideally, you have worked in gaming or entertainment before and are excited to make a difference to our players beyond our games.
  • Innovator - You are excited about generating clever, groundbreaking ideas and help us level up our marketing efforts for our corporate brand and future games. Planning a launch campaign in collaboration with internal and external peers and partners for one of our upcoming new games will be one of your responsibilities. You are able to guide others in the ideation process and correctly filter viable vs. problematic directions. The owner. You own the creative process and act as a design problem solver based on marketing goals. You effectively engage cross-disciplinary teams within and outside the marketing team to ensure deliverable deadlines and quality are met.
  • Team player - You have a strong team-oriented mindset to collaborate with diverse teams and value your co-worker's input. You can clearly rationalize and explain marketing design decisions to stakeholders in layman’s terms. You have an interest in coaching more junior members of the team.


  • You have 5 years of experience as a designer in an agency or a similar role, with at least 1 full year leading a team.
  • Creative leadership skills with the ability to inspire other members of the team
  • Proven experience within marketing design including systemic design, graphic design, layout, interactivity, typography, illustration & colour theory.
  • Expert in hands-on knowledge of Adobe Creative Suite (Adobe Photoshop, Illustrator, In-design, and other graphic/branding software). Strong background in digital marketing asset design, creation, and direction.
  • Passion for designing original work and “thinking outside the box”.
  • Game or product launch (go-to-market) experience.
  • Clear and effective communication, can-do attitude.
  • Ability to coach and mentor more junior members of the team.
  • Experience in effectively engaging cross-functional teams.
  • Experience in managing projects in a fast-paced environment (timelines, deliverables). You will take on responsibility for the quality and completion of all work projects assigned to members of the creative team.
  • You are used to working with cross-functional teams in an agile environment.
  • Your organizational and leadership skills are excellent.
  • You have excellent communication, interpersonal, and presentation skills.
  • Motion design and 3D experience a plus.


  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership


Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background. Let’s make video game history together!


  • Here’s what you can expect when applying at Gunzilla.
  • Simply fill in the registration form and send us your CV & Portfolio, if applicable
  • If you're selected, you’ll be contacted by our recruitment team for a Zoom call.
  • After this the next steps would be Hiring manager and Team Zoom interviews, or you’ll be invited to meet us at our recruiting studio.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.