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Hard Surface Artist

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๐Ÿ‡บ๐Ÿ‡ฆ Kyiv

Gunzilla Games is seeking a talented and experienced Hard Surface Artist to create standout assets for our AAA title. This position will require working closely with designers, riggers, animators, and other artists to create convincing, visually striking assets for our title.


As a Hard Surface Artist, you will:

  • Author high-resolution game assets of machinery, vehicles, weapons, and hero props with minimal supervision
  • Demonstrate both the very technical chops of authoring hard surface assets and the more artistic abilities of good design and aesthetic choices
  • Ensure consistency and quality of your work and be able to match that to the rest of the game
  • Receive feedback and modify work based on art direction
  • Collaborate with the Art Director, Lead Artist and our Concept Artists to create assets of the highest quality
  • Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts


  • 3+ years of experience making models for games; a portfolio of your work
  • High attention to detail and ability to faithfully translate concepts and ideas
  • Experience with creating PBR materials
  • Functional knowledge of articulation and mechanical aptitude
  • Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc.
  • Good communication and interpersonal skills and willingness to help everyone excel
  • Strong understanding of form and silhouette
  • Solid understanding of current high-end, real-time hard surface creation trends
  • Ability to work iteratively and dynamically in workflows that allow for changes
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions

Ability to concept original weapons/gadgets and rigging will be a plus