This job listing expired on Nov 30, 2022
Lighting Artist
Responsibilities:
- Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments.
- Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered.
- Balance needs of Story, Style and Design in lighting implementation.
- Work with Technical Artists to develop tools and assets for lighting.
- Manage performance and memory among multiple platforms using available tools.
- Solve both creative and technical problems with new tools and techniques.
- Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting.
- Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity
- Verify quality of lightmaps and content that affects the lighting pipeline.
Qualifications:
- Solid understanding of lighting and scene composition
- Working knowledge of Unreal Engine 4.
- Understanding and experience with Physical Based Rendering.
- 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building.
- Great organization and communication skills.
- Self motivated and driven by personal passion for your craft.
- Desire to learn and understand the latest and greatest technology and techniques.
- Bachelors degree or equivilant in Game Design, Lighting, Environment Art, or VFX
Additional Skills:
- Experience and knowledge of the HDR pipeline.
- Knowledge of photography principals and image correction techniques.
- Previous experience in Level and or Environment Art.