This job listing expired on Dec 1, 2022
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Gearbox Studio Quebec is an award-winning game developer that aspires to preserve the balance between large scale projects, human size teams and self-fulfillment.

Located in the beautiful city of Québec since 2015, Gearbox Studio Quebec guarantees an inclusive work environment and encourages creativity and initiative amongst its collaborators. The Studio remains authentic although having the resources of a large company. The Gearbox team rewards work on merit and offers advantageous conditions including flexible and accommodating schedules, a package of competitive benefits, a substantial corporate contribution to the group RRSP as well as a policy of redistribution of among the most generous profits in the industry.

Lead character artist! Now is the time to apply and be part of a group of talented and committed individuals.

Mission :

As a Lead Character artist, you will be working with the Studio Art Director, to contribute to the development of ongoing stimulating and innovative projects.

Tasks:

  • Establish and prioritize character art needs;

  • Ensure the character models, textures and topology reach established quality benchmarks;

  • Cooperate with other departments to balance time, quality and budget;

  • Create high-quality, realistic 3d character models;

  • Assist in the creation of character and costume concepts;

  • Achieve quality and style benchmarks established by the Art Director and Concept Artists;

  • Collaborate closely with the Technical Art Director and Technical Animator to understand and, as necessary, establish content creation processes in line with technical constraints;

  • Work with the design team to ensure the art support the narrative and gameplay objectives;

  • Coordinates with external vendors and freelancers as required.

Soft skills and qualifications:

  • 8 years of experience as a Character Artist or Lead Character Artist in the video game industry;

  • At least 3 published multiplatform titles;

  • Deep understanding of video game art production techniques and processes;

  • Zbrush and 3DS Max expert;

  • Advanced knowledge of Marvelous Designer and Substance;

  • Experience on Unreal Engine 4;

  • Enthusiastic, self-motivated team-player who works well under deadline pressures.

  • French And English Fluent