This job listing expired on Feb 17, 2022
Responsibilities
- Collaborate with the key studio stakeholders to explore, develop and define all aesthetics and creative content for the game
- Visualize the overarching visual treatment for the game is in line with the tastes and preferences of the intended target audience
- Drive delivery of and direct all in-game art (2D & 3D) from concept to final delivery on the target platform
- Ensure quality, consistency and timely delivery of all visuals in the game
- Create and document all required UI, Art, and animation style guides into one comprehensive Art Bible for the game
- Identify and develop 2D and 3D art asset creation pipelines
- Mentor and develop the talent and skill sets of the current team
- Work with both co-located and off-site team members to direct Art at the project level
- Bring the vision of the game concept pitch to life
Qualifications
- 12+ years in Art Production, with 5+ years in a leadership role managing and delivering high fidelity art projects
- Proven art chops - Impress us with a portfolio that stands leagues above your competition
- Strong knowledge of core creative skills (traditional art foundation) as well as technical art skills (rigging, lighting, shaders)
- Knowledge of Art production requirements for various stages in a game's development (concept and pre-production through to release and live-ops)
- Experience managing and tracking projects in Jira, Trello, Hansoft, or any other project management tool
- Strong verbal and written communications skills
- Ability to build respectful work relations within the team, across a wide spectrum of team members
- Superb creative, analytical and critical thinking skills
Bonus Points if you have:
- Experience running art production for games on mobile
- Shipped mobile or console game titles
- Experience taking a game, movie, or animated show from a pitch-deck to a worldwide launch
- Enjoyed playing mobile games across different genres and differing art styles
- Are able to translate abstract feedback from non-artistic end-users into actionable tasks
- A strong understanding and knowledge of visual trends for mobile and console games