Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
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Job Description
Artistic and Technical Responsibilities
- Provide artistic solutions and explore new styles.
- Animate elements based on verbal and written direction.
- Provide production quality assets including; UI motion graphics, 2D animations, FX and others required
- Participate in brainstorming sessions for game ideas and artistic styles.
- Ensure that the high quality bar established by the 2D Animation Lead, Studio Lead Artist, and Producers are reached
- and maintained.
- Provide technical support and problem solving whenever required.
- Consistently play builds and give constructive feedback.
Contribution in Animation Team
- Work closely with the 2D Animation Expert and Studio Lead Artist
- Have Competent organizational skills.
- Contribute to an Efficient working environment for the team
- Foresee future mistakes and prevent them from happening.
- Produce, check and update FX Animation documentation
Reporting
- Report your tasks status to your lead and producers on a daily basis
Qualifications
Knowledge:
- Academic background in Animation or equivalent.
- Advanced skill with Adobe Photoshop.
- Advanced skill with Adobe Animate CC and/or Timeline based animation.
- Advanced skill with Unity Animation Systems and Particle Systems.
- Proficient skillwith the use of Shaders and Unity Shader-graph and/or Shader-Coding.
- More than 3 Years of expertise in the field.
Skills:
- Proficient understating of style guidelines, design process and creative workflow.
- Proficient understanding of Visual Feedback and Effects animation.
- Proficient understanding of Sprite creation.
- Proficient technical skills
- Proficient knowledge for sense of color, design, perspective and composition.
- Proficient at research and development skill.
- Proficient English communication skill.
- Competent level in drawing and illustration skills (relief, lighting, materials, perspective, colors...).
- Be original, inventive, creative and artistic.
- Be patient and able to concentrate for long periods, pay attention to detail.
- Be observant and understand how people and animals move and express emotions,
- Be observant and understand how both objects and elements move in the real world.
- Work well as part of a team and be able to take direction from the lead artist, and producers.
- Be able to follow a brief and work on their own initiative.
- Take criticism well.
- Work well under pressure and to strict deadlines
Attitude:
- Commitment and sense of responsibility: Show strong commitment to the teams and to the company and be willing to
- work hard to complete the task on time.
- Open-minded: Demonstrate flexibility of thinking and accept positives feedback from others for improvement.
- Self-disciplined: Demonstrate strong motivation and passion at work.
- Teamwork: Cooperate with team members and actively provide support.
- Passion for playing video games across multiple platforms.
- Pro-active, autonomous, responsible and well organized.
- Maintain a good mindset and manage stress when facing issues.
Leadership:
- Novice leadership skills over Junior FX Animators
Nice to have
- Basic knowledge of 3D animation
- Competent Skill with Adobe After effects
- Possess a library of references to use for working and to share with the art team