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WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As an experienced Technical Artist - Pipelines and Tools, reporting to Skate's Technical Art Director, you will work in collaboration with content creators and other Technical Artists working on features and content creation techniques.

Responsibilities

  • You will research and explore potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production.
  • Work with Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows and tools.
  • Communicate technical requirements for pipelines, workflows, and tools to serve game team product goals.
  • You will partner on inclusion of new pipelines, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, and content team workflow roadmaps.
  • Partner in selection of off-the-shelf software and hardware solutions to support the game content creation goals.
  • Stay Current with and exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.
  • You will educate our game team on concepts relating to Tools & Pipelines through presentations; Audiences will include members of other disciplines as Art Direction, Engineering, Operations, and Production.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 5+ Years Experience as a Technical Artist working on Tools and Pipelines.
  • Experience developing tools and pipelines on at least 1-2 shipped console/PC titles.
  • An understanding of architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
  • Effective at communicating and working with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs.
  • Experience using and setting up Automation for content/asset processing.
  • Understanding of a wide range of real-time game content and the requirements for these to be efficient and high-quality.
  • A proficiency in at least one of the following languages: C#, Python, C++
  • A willingness to jump into the unknown and solve new problems;
  • Expert knowledge in a few 2D and 3D Art packages and workflows: Maya, Photoshop, Substance, Houdini, Etc. i

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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