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WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an Technical Artist to join our Skate team to help improve visual quality and improve rendering and surfacing. This is an opportunity to join us in the early stages of development. You will report to the Technical Art Director for Image Quality and work in collaboration with art direction, technical artists, engineers, and content creators on building visual targets, technology, and workflows to support the visual development of the project and meet the visual goals set by Art Direction.

Responsibilities

  • Implement shaders and material pipelines to cover the needs of the content teams.

  • Directly support content teams with trouble shooting or use of visual features

  • Work with Technical Artists, Content Creators, as well as Rendering and Tools Engineers to define best practices, guidelines, and solutions for achieving visual targets while meeting performance and budget requirements.

  • Stay current with, and exhibit a high degree of technical knowledge about current state-of-the-industry rendering and lighting techniques, content workflows, tools and pipelines.

  • Attend planning and team meetings; Build user stories and create time estimates for project planning.

  • Be able to assisting in profiling, optimization and support for content creators.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 5+ Years Experience as a Technical Artist working on Image Quality, Shaders & Materials, Lighting, Post FX, Rendering, Performance, and Pipelines.

  • Experience leading or driving visual features, pipeline or workflows on at least 1-2 shipped console/PC titles.

  • Experience with Shaders, Lighting, and Rendering systems.

  • Work with Content Creators, Technical Artists, and Rendering Engineers to build visual targets.

  • Experience with shader architecture and material libraries for products and the supporting workflows and pipelines.

  • Work with external partners, teams, engine developers to co-develop tools and technology.

  • Work together with Tools and Rendering SEs to guide technology and tool development.

  • Understanding of real-time game content and the requirements for these to be efficient and high quality.

  • Proficient in shader authoring and languages such as HLSL or graph based editing.

  • Direct experience with one or more of: creating or polishing surfacing assets, implementing or tuning lighting or prototyping and implementing rendering features.

  • Some experience in sculpting, modeling, rigging and animation and understanding of the related workflows is also valuable.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.