Multiple Locations: Vancouver, British Columbia, Canada Orlando, Florida, United States Austin, Texas, United States Seattle, Washington, United States Redwood City, California, United States
Remote Work Option: Yes
Requisition Number: 167166
Date Opened: 2021-07-16
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
Software Engineer - Tools and Pipeline - SKATE
Full Circle is a new studio based in Vancouver, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances and making great games that people want to play with their friends. Working on the next evolution of Skate, we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special.
Full Circle is looking for a Tools and Pipeline Software Engineer to join the Skate Team
This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.
Responsibilities:
- You will report to the lead tools engineer
- You will build the tools that power the best games in the industry
- You will create new tools for the Frostbite engine
- You will create stand-alone applications
- You will create user interfaces to empower the team to work with game content
Qualifications:
- 3+ years of experience in development of desktop applications
- Excellent working knowledge of C# and C++
- Knowledge of WPF or other UI frameworks
- Knowledge of mathematics and 3D
- Experience with animation and/or character building pipelines
- Experience with multithreaded programming
- Experience working with a team of engineers throughout a full development cycle on AAA title or other large scope software product
- Passion for making and playing creative games
Assets:
- Experience working with User Experience, Usability or Interaction Design
- Knowledge of building exporters from Maya, Max or Houdini
- Knowledge of Python programming language
- Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
About EA
At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.