This position, with the title of Software Engineer, is in the Frostbite CI Workflows team and reports to the Engineering Manager. Frostbite is the one engine for Electronic Arts, and through our unique development process, we aim to produce a functional, reliable, usable and high-end product for our game developers.
The CI Workflows team provides the infrastructure and services required by Frostbite's CI, validating hundreds of code changes every day. In our team, you will operate and scale a global farm with on-premise and cloud components. You will set up and troubleshoot build and test automation on multiple games and platforms, and even prototype hardware. You will develop monitoring to reduce manual intervention to a minimum. You will learn multiple technologies and will be trusted as a domain expert on many new areas. Working with Frostbite software, quality and release engineers, you will make efficient, reliable, secure development workflows possible.
Manage and scale up the hardware, virtual infrastructure and services.
Respond to breakages, diagnosing and fixing problems in complex systems.
Report status and thoroughly documenting issues and solutions.
Develop monitoring and other systems that reduce the time spent on support.
Partner with Frostbite engineers to understand and fulfil their evolving requirements, e.g. ensuring quick feedback and accurate error messages.
Work with people from around the world - we're a global team.
Familiarity with DevOps, build systems, and CI software and workflows.
Experience working with customers in solving technical problems.
Interest in hardware and multi-platform development.
Scripting or programming experience, including debugging processes.
Can-do mentality, eager to try things out and take on new technologies.
Collaboration with local and remote teams, sharing knowledge and responsibilities.
A degree in computing or equivalent professional experience (1 or more years)
As we're an international team who communicate in English, you'll need to be comfortable talking and writing about technical details in English.
What tech are we using?
Although it is not required to have experience in our tech, candidates often find it helpful to know what we are using. This is not an exhaustive list, and this changes over time as we find better solutions.
Windows 10, Ubuntu, Debian.
Perforce, git, GitLab.
vSphere / VMware.
Ansible, Chef; Packer; Artifactory, Chocolatey and NuGet.
Docker, DC/OS, Kubernetes, AWS and Azure.
PowerShell, groovy, Python.
Elasticsearch, Kibana, SQL.
We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.
We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.
Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.