This job listing expired on May 27, 2021
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Frontier Developments are the studio behind Jurassic World Evolution, Elite Dangerous, Planet Coaster and Planet Zoo. We are Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.

We have an exciting opportunity for a dedicated animation programmer to work with our highly talented and experienced animation team. Working in our in-house Cobra engine you will create technology that improves how we create and use animations, both in developing tools and processes, and working directly on runtime animation systems specific to each game.

We have a proud history of great character animation, ranging from heavily stylised to realistic behaviours, across both cinematic sequences and real-time motion. Many of our games also feature mechanical animation and physically-driven responses, presenting many novel challenges beyond established skeletal animation techniques.

Fantastic animation will play a huge part in our future success, with games such as Planet Zoo and Jurassic World Evolution leading the way. Your passion for animation and game technology will be pivotal to delivering the quality that we strive for in all our games.

Responsibilities:

  • Working with the animation department to deliver high quality authored and procedural animation for each of our games.
  • Expanding and improving animation technology within the Cobra engine and supporting tools.
  • Optimising the animation development processes and runtime game performance.

About you:

  • An eye for animation principles and detail, helping to bring smooth, dynamic and reactive animations to our game.
  • Ability to communicate effectively with team members.
  • Good analytical and problem solving skills.
  • Ability to give and receive constructive feedback in order to strive for continuous improvement.
  • Good at managing competing demands for your time.

Qualifications, Skills & Experience:

Essential

  • Advanced understanding of C++ and software engineering principles.
  • Experience developing animations systems, handling complex locomotion and naturalistic behaviours.
  • Experience creating physics driven or procedural animation systems that work alongside authored assets.

Desirable

  • Familiarity with game asset pipelines and animations authoring tools.
  • Experience with profiling and optimisation for console development.
  • Track record of animation programming in released AAA games

What we can offer you

At Frontier we believe your work should be rewarding in every way. We offer the chance to work on blockbuster franchises and world-leading IP in a studio environment considered one of the best places to work in the UK.

We also offer a range of flexible benefits to our 550+ team, including life assurance, private family healthcare, pension, flexitime working hours, enhanced maternity/paternity package, in-house catering, support with relocation, a Cycle to Work scheme and free bike servicing, regular in-house wellbeing sessions, regular social events, and annual bonus and sharesave schemes for everyone to share in the studio’s success.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.