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Flying Wild Hog

Level Designer

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Flying Wild Hog
πŸ‡΅πŸ‡± Rzeszow

About the position:

The Level Designer will create the game levels and create and/or implement the gameplay situations based on the creative vision.

Responsibilities:

  • Managing the design of the levels through the full cycle of production from conception to finalization
  • Understanding and implementing the desired gameplay in the levels
  • Maintaining and balancing the readability, difficulty and accessibility of the levels
  • Understanding and applying the narrative and emotional ambition for the given environments
  • Collaborating with the other teams
  • Being able to identify and resolve technical issues and bugs
  • Working with the Tool and Engine teams in order to improve the Level Design workflow

Requirements:

  • Enthusiasm and desire to work in the game development industry
  • Adept in using level editors and scripting tools
  • Knowledge of Unreal Engine
  • Good communication skills
  • Ability to manage their time and work within deadlines
  • Ability to write clear and concise documentation
  • Written/spoken fluency in English
  • 2 years of experience in level design

Our offer:

  • Private medical care (entirely financed by the employer)
  • Fitprofit card
  • Working environment based on a strong team spirit and positive energy
  • Salary depending on skill level and experience
  • Influence on various aspects of the game - the game is being created by the whole team
  • The team consisting of experienced experts, that means - huge development possibilities
  • Really flexible working hours (core hours 11:00-16:00)
  • Delicious coffee and fresh fruits in the office