This job listing expired on Jul 24, 2020
Job description
We are looking for a VFX Artist to work on
a new unannounced HDRP Unity game project (Strategy, Combat, Apocalyptic Setting)
and our Synthetik Franchise (Shooters).
Qualification:
- Must execute on particle effects, shaders and all surrounding
- Should be able to use external programs to create sprite sheets or similar for effects
- Must add value and new knowledge over basic tech art skills in case your primary skill is Tech art
- Has shipped a game before, we are looking for a very promising Junior, Regular or preferably Senior
Perks:
- Self agency & flexible hours
- Above average pay
- Great opportunity for personal development with varied subjects and we will evolve our workflows
- Nice location in the center of the Berlin at Checkpoint Charlie (although move imminent)
- Working on games with focus on gameplay, replay value and substance and with a strong vision.
- Fast and optimized pipeline and framework within Unity for easy content creation
- Pros and Cons of a tiny team (8 people, scaling up)
- Your opinion matters and are valued even in other areas such as game-play
- Good hardware with 3-4 monitor setup and we can get what you'll need
The new game is a HDRP Unity project (If you like RTS, Shooters, Weapons, Vehicles, you are at the right place)
(The old game used a 2D engine with pre-rendered Art)