This job listing expired on Jul 21, 2020
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First Contact Entertainment is seeking a well-rounded Lead Environment Artist to join our Art Department. The ideal candidate has experience working on AAA titles, has a passion for gaming, and has the ability to create immersive and story-driven environments & character designs.

JOB RESPONSIBILITIES

Lead, mobilise and develop an art team within a collaborative multidisciplinary environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

REQUIRED EXPERIENCE

  • 3+ years of experience creating high quality visual effects for film or games
  • Strong leadership, team and people management skills
  • Ability to interpret and transform abstract ideas into compelling effects
  • Develop performance and expertise within their team while furthering their own knowledge and expertise
  • Proven collaborator for insource/outsource partners
  • Identify and set up best practices
  • Find relevant solutions to problems encountered in their work
  • Rapidly integrate strategic changes given by the Art Director
  • Keep open channels of communication across their team/collaborating studio/ outsource
  • partner
  • Produce schedules alongside the Art Director/Producer
  • Identify risks within the schedule and suggest changes;
  • Delegate and assign work to team members using JIRA or other tracking tools used on the
  • project
  • Manage the onboarding process for new starters in their team

DESIRED SKILLS

  • Create, manage and optimize 3D assets and textures
  • Collaborate with artists, programmers and animators to iterate, polish and deliver projects
  • Optimize assets to fit design and technical constraints
  • Maintain and adhere to a consistent art style as required by the Art Director
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Art Director and Producer
  • Provide creative and technical assistance
  • Develop, update and optimize workflows and tool chains
  • Cultivate an organized and disciplined workflow
  • Review and deliver work in accordance with the project's artistic direction and deadlines
  • Hold regular team updates with the Art Director
  • Manage individual team member’s performance and progress
  • Report to the Art Director on the progress of work and any issues relating to the project
  • Facilitate training initiatives for the team as required
  • Conduct any ad-hoc tasks when required

STAND OUT WITH BONUS FEATURES SUCH AS

  • Experience creating Photogrammetry scenes
  • Experience creating materials using Substance Designer, 3D painting packages to paint models, and Photogrammetry
  • Experience creating block-outs for outsourcing
  • Research and develop experience for next generation game development

SUBMISSION / PORTFOLIO REQUIREMENTS

  • Cover Letter (optional)
  • Portfolio demonstrating relevant artistic skills
  • Only digital artwork submissions such as website, blog or online album will be accepted