This job listing expired on Feb 25, 2021
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We are looking for a Technical Animator to work on a ground-breaking next generation PvP shooter project with a Games as a Service focus. This is a AAA quality original IP at an exciting stage! The opportunity is to join at the earliest stages of a multi-year development and help shape an incredible new game experience.

The project is a huge multi-platform next generation action shooter experience with a heavy focus on Games as a Service, looking to bring unique mechanics and a bombastic tone to blow the doors off and bring something new to the genre!

KEY RESPONSIBILITIES:

  • Character rigging, skinning including facial set-ups, clothing and gear
  • Create tools/scripts to aid animators with regards to exporting to game etc
  • Working with Dev Managers to ensure a realistic project scope
  • Collaborate with code and animation team to make sure theyโ€™re working as efficiently and as stress free as possible

ROLE REQUIREMENTS:

  • Have shipped at least 1 game in a similar role
  • Minimum of 3 years in a similar role
  • Ideally be able to animate and has thorough knowledge of Maya/Motion builder
  • Experience with implementing animation and animation logic in a game engine
  • Good problem-solving skills
  • Friendly and approachable personality
  • Energetic and positive attitude
  • Outstanding communication skills both written and verbal
  • Must be able to work well under pressure

ADDITIONAL OR DESIRED SKILLS:

  • Experience with Python is a plus.
  • Unreal Engine experience is preferred but not essential
  • Console development experience would be advantageous
  • Knowledge of State Machines and Behaviour Trees
  • Experience of implementing and tuning animations in-engine

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. and supporting portfolio via the button below with the Job Code.

Job Reference: PN-TAN-01