We're looking for a Senior Technical Animator to join our team on a dark, story-driven next generation 'Narrative Adventure' with genre defining goals
This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.
This project has AAA ambitions with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.
KEY RESPONSIBILITIES:
- Support the Animation team with planning, knowledge sharing and general technical support
- Create tools/scripts to aid animators with regards to exporting to game
- Support the implementation of best-in-class character animation
- Support the process of rigging and skinning including facial set-ups, cloth/hair/physics, props, and environmental assets
- Collaborate with code and animation team to make sure they are working as efficiently and as stress free as possible.
- Support the Leads and wider team to create and maintain documentation standards and practices for in-game technical animation
- Identifying shortfalls in technical animation skills and assisting with the recruitment process
- Working with Dev Managers to ensure a realistic project scope
- Bring your own experience of best working practices to the team
Requirements
- Proven experience as a Senior Technical Animator on at least one shipped PC or Console title
- Proven experience producing high quality rigged and skinned, characters and props
- Proven experience working with motion capture data from 3rd party providers
- Excellent knowledge of animation and the processes involved in creating animations
- Experience with Python.
- A strong knowledge of Maya and Motion Builder
- Experience with implementing animation and animation logic in a game engine
- Strong problem-solving skills
- Outstanding communication skills both written and verbal
ADDITIONAL OR DESIRED SKILLS:
- Experience with Unreal AnimGraph and Sequencer
- Experience with Unreal material based procedural animation (via world position offset etc)
- Experience with simulation set up in Unreal (physics, cloth etc)
- Experience with Houdini destruction/simulation pipelines
- Previous experience with procedural animation of natural phenomena (wind etc)
- Previous experience with simulation-based animation of natural phenomena (foliage etc)
- Console development experience
Benefits
- Private Healthcare Plan
- Bonus Scheme
- Enhanced Holiday Allowance
- Pension Plans
- Remote working available within the UK
- Training & Development
- Employee Assistance Programme - Counselling
Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.