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Firesprite

Principal Animator (Action Shooter)

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Firesprite
πŸ‡¬πŸ‡§ Liverpool

SALARY

We offer a very competitive package, which is dependent on experience.

THE ROLE

We are looking for a Principal Animator to work on a ground-breaking next generation PvP shooter project with a Games as a Service focus. This is a AAA quality original IP at an exciting stage! The opportunity is to join at the earliest stages of a multi-year development and help shape an incredible new game experience.

The project is a huge multi-platform next generation action shooter experience with a heavy focus on Games as a Service, looking to bring unique mechanics and a bombastic tone to blow the doors off and bring something new to the genre!

KEY RESPONSIBILITIES:

  • Set standards for animation team to deliver world class animation on world class franchises
  • Work with key project stakeholders such as the Game Director and Animation Lead to ensure game vision is maintained
  • Work with the Game Director to deliver their vision to the animation team clearly
  • Feedback on work from the animation team
  • Mentoring and training of members of the animation team
  • Collaborate with Technical Animators to develop and improve workflows
  • Collaborate with character team to ensure their models are ready for rigging.

ROLE REQUIREMENTS:

  • At least one AAA game shipped
  • A good level of technical expertise and ability to problem solve
  • Expert knowledge of Maya
  • Thorough knowledge of typical rig set ups
  • Strong Hand-Key Animation skills that demonstrate excellent body mechanics, weight and timing
  • A deep understanding of human and animal movement, spatial awareness and ability to adapt to different animation styles
  • Highly self-motivated and able to work independently
  • Must have a passion and understanding of what makes AAA games animation great.
  • A love of video games and cinema
  • Good communication skills both written and verbal
  • Must be able to work well under pressure

ADDITIONAL OR DESIRED SKILLS:

  • Previous experience with Unreal Engine or a proprietary engine
  • Knowledge of Motion Builder
  • Experience working with motion capture data and pipelines
  • An understanding of mo-cap rigs at a high level
  • Generalist art skills
  • Scripting skills and tool creation

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. com with the Job Code or hit the apply button below.