Who We Are:
MAKE LIFE EPIC
Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the globe. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.
We are also a philanthropic studio and offer employees the chance to volunteer with local charities and nonprofits throughout the year. Fulltime employees can also take advantage of Medical, Dental, and Vision coverage, 401K retirement savings, a wellbeing initiative with the opportunity to earn cash rewards, an Employee Assistance Program, and paid time off and paid holidays
What We Need:
Firaxis Games is looking for an exceptionally skilled Senior Environment Artist to help take the team that brought you Marvel’s Midnight Suns to the next level. As a Senior Environment Artist, you will be working closely with the Lead Environment Artist and Project Art Director to create high quality assets that match the look and feel of the game world. The ideal candidate must have a solid grasp of modeling and texturing both organic and hard surfaced assets, as well as an excellent working knowledge of the tools and skills listed below.
What You Will Do:
You will be expected to create the highest quality textured hard surface and organic 3D art that adhere to the project’s vision while working with a team of environment artists in accomplishing the same.
Collaborate closely with the engineering and art teams to create beautiful and believable worlds without sacrificing performance, readability and game play.
Help establish pipelines for creating real time 3D assets for gameplay levels.
Who Will Be A Great Fit:
A minimum of 3 years' experience in game development modeling and texturing environments using ZBrush, 3DS Max and Photoshop (or equivalent 3D and 2D programs).
At least two shipped products as an environment artist.
A solid understanding of form, color and lighting.
Excellent organic and hard surfaced modeling skills with an exceptional understanding of form and silhouette.
Solid texturing and painting skills including proficiency with physically based rendering pipelines.
Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines.
Professional Unreal 4 or similar engine experience is a must.
Self-motivated, good communicator and a great team-player.
Exceptional communications skills, both oral and written.
A passion for making games.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their crucial job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.