This job listing expired on Apr 24, 2021
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Help us write the next big chapter of Epic Story Interactive!

Exciting things are happening as we begin development on new, original games – a first for Epic Story Interactive! Previously we’ve released numerous successful, highly-rated mobile games including Beyblade Burst Rivals, Slugterra: Slug it Out! and its sequel, Slugterra: Slug it Out 2. We continue to update these much-loved games alongside a vibrant fan community.

As a Software Engineer, you will work closely with designers, QA and other software engineers to develop features and maintain functionality across new and existing titles. You will touch numerous systems including gameplay logic, front-end, client-server communication, analytics, and plugin integration. Your engineering proficiency, keen interest in games and creative problem-solving skills will be instrumental in building great games that our players love.

We are a relatively young team so there is ample opportunity to contribute ideas, help drive our games’ direction, and grow your skills. We value the desire to learn, take ownership and lead by example above numerous years of experience or impressive credentials. If you are someone who collaborates well with others, shares knowledge, assumes ownership and takes pride in your work, then we would love to work with you!

Please send your resume to the email address attached to the Apply button with Software Engineer in the subject line.

Responsibilities

  • Implement diverse features and support live titles using the Unity game engine and C#
  • Share responsibility for the success of features and projects
  • Collect requirements for features and estimate development time
  • Create and maintain technical documentation
  • Integrate SDKs and APIs from software partners
  • Apply software engineering practices to minimize bugs and improve maintainability
  • Test code thoroughly in collaboration with QA before sign-off
  • Collaborate with stakeholders to ensure the product satisfies defined criteria for success
  • Display a positive attitude and passion to improve the quality of our games
  • Perform any other actions that support your team’s goals

Requirements

  • Degree or diploma in computing science, engineering, or programming
  • Worked professionally in games or software development
  • 3 or more years of programming experience in C# or similar high-level language
  • Experience working with a game engine such as Unity or Unreal
  • Solid understanding of software engineering principles and patterns
  • Understand low-level aspects of programming such as memory use and algorithm complexity
  • Understand Agile development processes
  • Solid debugging skills
  • High interest in games, preferably mobile games
  • Strong written and oral communication skills

We Value Our Culture of Caring, Collaboration, Creativity, Growth, and Diversity

Epic Story Interactive is a family. All voices are welcomed and celebrated! We encourage knowledge sharing and personal growth. We have a strong commitment to work-life balance, and we offer a great benefits plan.

We also love having fun! On Fridays we hold team bonding activities. We hold pitch and game jams to give everyone an opportunity to be creative.

Work During COVID-19

Our employees are working from home in order to keep our employees, candidates, and community safe during the COVID-19 pandemic. All interviewing, on-boarding, and work will take place remotely for the foreseeable future.

Inclusion Policy

Epic Story Interactive is proud to be an equal opportunity workplace. We emphasize inclusion, diversity and belonging. Our employees represent a broad spectrum of intersectional identities and we believe this diversity helps us become better members of society, make better business decisions, and make products that resonate with more people. We encourage you to apply regardless of your gender identity or expression, sexual orientation, race, neurotype, religion, age or any other characteristic protected by applicable laws, regulations and ordinances.