WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
DESIGN
What We Do
Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.
What You'll Do
Epic Games is looking for Senior Technical Designers to join our team working on Fortnite. As a Senior Technical Designer, you’ll play a directing role in an initiative based cross-disciplinary team that improves the health and quality of Fortnite. Your expertise in game design and your exemplary technical skills will identify and help implement the most cost-effective technical solutions to problems that designers face. You’ll be supported by engineers and design leadership as you pick your own impact on the design group you’re assigned to. Much of your work will be informed by dogfooding periods of implementing industry shaping design content that ships with Fortnite. You’ll use that hands-on experience to inform choices about tech debt, new design creation, tools, human processes, and strategic goals in an environment that values your input and expects you to solve big problems that affect everyone in your design group. While most of Fortnite functions on a seasonal cadence, you’ll work closely with a producer to make sure your team is solving problems that are too big to fix the right way in a single season.
In this role, you will
Create design content that pushes the envelope of what’s possible in Fortnite
Identify shortcomings in all workflows you encounter and either fix them yourself, or refer them to the proper engineering resources
Assess technical debt in the systems you touch, and take ownership over reducing or managing that debt
Help non-technical designers use their tools to the fullest potential
Be the first person to try out new tools and provide detailed and valuable feedback to developers
Stay fully versed in the current and long-term design objectives of your design group, and represent those objectives in engineering discussions
Make key UX decisions in how tools and workflows should function
Set up reusable, generalizable, maintainable code or blueprints for your design group to use
Liaise with performance teams and art teams to ensure your design group can meet technical requirements
Shoulder complex content debugging problems
Document and teach best practices for the tools your design group relies on
What we're looking for
Tech Design is a broad discipline, and nearly every Technical Designer has a different specialization. You should check a lot of these boxes, but we don’t expect anyone to check them all. You might even have some of your own boxes to add to the list.
Game Tool Design
2D UX Design, wireframes, mockups
UMG / Editor Utility Widgets
Workflow Design
Technical Game System Design
Data Asset Architecture
Spreadsheet Automation
Strong software architecture in Blueprints
Algorithm efficiency and robustness
Impeccable ability to translate between engineers and designers
Memory Profiling and Reporting
Art systems understanding
Multi-platform publishing experience
Technical debt triage
Workflow Designer
Concept-to-release knowledge of asset pipelines
Experience in many areas of game design
UR/Analytics experience, tool metrics, user studies
Software Product Owner experience
Technical Firefighting
Uncanny debugging skills
Thriving on crisis-to-crisis pacing
Perfect attention to detail in the last minute of release cycles
Source control expertise
Technical Shepherd
An addiction to code reviews/blueprint reviews
Excellent teaching skills from lunch-n-learns to conferences
Documentation maven
Demonstrable technical excellence in design tasks
That task that required someone to touch every file in the repository
Get-It-Done Generalist Designer
Indie/Solo dev experience
Rapid learn-as-you-go mentality
3D Art/Animation/AI Skills
You’re user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do.
This position is open in multiple locations across North America and Europe including (but are not limited to):
Los Angeles, California - Cary, North Carolina - Seattle, Washington
ABOUT US
Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer.