This job listing expired on Aug 28, 2024
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WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We are looking for a Senior Engine Programmer passionate about broadening our Unreal Framework technology stack. You will be working with others in the team to take part in building fundamental pieces of Unreal Technology to reconcile our Content Creator Ecosystem ambitions while staying true to delivering on our promise of delivering workflow and tools scaling to the AAA / Open World space. Your impact can be in all of the areas of the development spectrum, from design, to usability, to deployment in projects while ensuring stellar runtime performance. As a member of the Framework Unreal Engine team, you’ll be responsible for collaborating with other programmers from the team to propose APIs that will be leveraged by other UE Engine teams, but also programmers and designers from 1st Parties or Licensees who are building their game upon our Unreal Engine Framework technology. Your contributions to the team will help build towards the next generation of amazing gameplay experiences while finding paths to expose the toolset to our content creator ecosystem by also proposing API to the Verse Language.

In this role, you will

  • Build upon the new Scene Graph framework which encompasses the notions of Entities, Components & Prefabs

  • Expand Unreal Engine fundamentals, such as Blueprints, Serialization, UObjects, to unlock requirements for the Scene Graph & the Verse Language

  • Elaborate on an interoperability layer between our current (Actor) and future (Scene Graph) high level framework technology with our lower level, data oriented programming framework, Mass

  • Inform how to decouple our high-level functionality from Actor so that the Mass framework can be leveraged more directly (Serialization, Replication, Rendering, Physics, etc.)

  • Support our internal & external partners through the adoption of the new Scene Graph & Mass Framework technology stack

  • Support developing and designing language API for it

What we're looking for

  • Strong C++ skills and programming principles knowledge

  • Strong understanding of simulation engine tooling pipelines

  • Understanding of Game Framework technologies (high-level)

  • Understanding of Data Oriented programming Frameworks (low-level)

  • Experience building robust, extensible, maintainable systems

  • Experience developing AAA games or game engine technology professionally

  • Self-motivated, strong work ethic, and able to work independently

  • Excellent interpersonal and communication skills with demonstrated ability to communicate fluently in English (written and verbal)

This role is open to multiple locations in North America (including WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Washington Base Pay Range

$202,695—$297,682 USD

ABOUT US

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.